This is an ongoing project to make a superior RTS game in flash. The name 'Commodore' implies the engine. Subsequent versions of the engine will be titled and released as individual games of increasing complexity, ultimately reaching the state of a fully blown Real Time Strategy game.
Play this game at TimeGames.net
November 30, 2007
Commodore, a project.
What is Commodore?
Commodore is the codename of a project I am working to develop strategy games for flash. My intent is one of multiple tiers, the first being to release a superior Turret Defense game.
Ultimately, Commodore is the production of an engine. It will be substantiated in the form of many different strategy games based on the every-improving core Commodore engine.
If this interests you, you can subscribe to this blogs RSS feed to keep up-to-date on games released with this engine.
The current engine has been in production since 8.23.07, which can be described as it's official birthday. Up until the last few weeks I could only afford several hours a week to work on it. But now development resumes and we should see a release soon. The current version is v0.6.
/********** Version History **********/
/===== Codename: Commodore =====/
== Version v0.6 == Not Released
+Got in-game zoom working!
+Added 'buffer' for zooming and caused many more problems
+Fixed those, including MiniMap bugs.
+Optimized MiniMap. Made more efficient and organized.
+Got selection by scrolling working in one tab.
+Added tiling system.
== Version v0.5 == 11.22.07
+More organization, packages implemented.
+Fixed the mini map, again, and renamed it to MiniMap.
+Add bullet hierarchy for classes.
+Different bullets for different units.
+Mortar Turret Design.
+Added a buggy zooming feature.
== Version v0.4 == 10.09.07 *made changes w/o saving new version
+Added a selection box when you click and drag.
+Further defined and separated classes.
+Added much needed comments to many classes
+General code cleanup.
== Version v0.4 == 9.10.07
+Split apart unit class and set up an inheritance hierarchy.
+Fixed click to add unit, only adds when clicking the stage.
+Screen can now be scaled to other sizes.
== Version v0.3 == 9.7.07
+Restructure of the entire program.
+More work on tabbed unit selection.
+Add units with a mouse-click.
+Mini-map error resolved, which was actually causing more problems than I
== Version v0.2 == 9.2.07
+Added a working primitive mini-map.
+Began work on tabbed unit selection tool.
-Known error with mini-map involving dots to "jump".
== Version v0.1 == 8.25.07
+Created basic hierarchy and classes
+Created primitive functioning units:soldier.